I was responsible for modeling/sculpting the gladiator costume for Hulk in Thor: Ragnarok. Based on the concepts by Ryan Meinerding (full body) and Anthony Francisco (shoulderpad), I sculpted them over a stock VFX model of Hulk. I was also responsible for the bodypaint/texturing. I had some rough conceptual assets of the arm gauntlets that I remodeled and resculpted into the final approved concept/configuration. It was great working both on this project and on this film, and it's my favorite film to-date! Sculpted and modeled in ZBrush, rendered in Keyshot.